![]() ![]() The framerate was a mess and, by comparison, the challenge seemed more about dealing with the interface than chopping down enemies. Then I played the Xbox 360 version, and for a moment I looked around as if someone might be playing a trick on me. That's exactly how I thought it should be. On PC, Dragon Age: Origins was unflinchingly difficult even at the standard setting, which made intelligent party tactics and frequent use of the pause function essential to victory. Though it didn't turn me into the hopeless, bleary-eyed obsessive I became after Baldur's Gate II launched, it still played all the right notes, even if some of the complexity had been stripped out after the Dungeons & Dragons days. I couldn't wait to play, and play I did when it was finally released in 2009. Since Dragon Age: Origins was purportedly a spiritual successor, I was thrilled. I said the same thing on IGN's top 25 modern PC games list and will probably continue to say it as nostalgia gradually warps my memory. Baldur's Gate II: Shadows of Amn is my favorite role-playing game of all-time.
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